Yeah they're a pretty expensive civ. Units in bold are good options or better than average units for the fight. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. AOE2:DE 20+2 Castle Drop | Mongols unbeatable strategy on Arena Once their individual scenarios have been unlocked they can be replayed in any order at any time. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. I hope our content helps you feel more confident in your games. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Age of Empires II: Definitive Edition 'Scout Rush' strategy guide This is the first example of how well Mangudai and Hussars complement each other. Returning to another chess analogy: everyone knows the Queen is the best piece on the board. Find out more about this popular map, its meta, and what to expect going in. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms It took me a while to gather all information and present it to you in an understandable way. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. The Fast Castle into Boom, one of the best beginner build orders for closed maps. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. Speaking of those two units you generally want to use Hussars as a meatshield for them. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. by hit-and-running them. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. "Good thing I brought my motorized siege units.". High Level Mongols Gameplay | AoE2 DE - YouTube He died in 1405 while marching for China. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. Manage all your favorite fandoms in one place! Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. With patch 4.8, Elite Mangudai now have a frame delay of 5. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. Am I right in feeling this way? BBCs can be used also to hit the mass of Mangudai from longer distance. Hi there. So the question is, what other strategies or army comps are at least viable with mongols? Mongols just have 400-550 more Food than everybody else automatically. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. That's the main idea. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. We also find stronger Arbalesters in the form of Unique units. This build is of an advanced difficulty and utilises early Feudal. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. Lets take a look on them. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Rams and Scorpions will be shredded by Mongols. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. Were The Mongols Barbaric? - 451 Words | Internet Public Library Heavy Cavalry Archers need to be considered here. Answer (1 of 10): Mongols is an absolute delight to play with. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. Heres a Table with the particular units I have considered. :-) Have a nice weekend! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Mongols Overview AoE2 - YouTube As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster Cav Archers bonus - There's no real way to use this effectively. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. 3- Palisade Spy. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. . Will we finally learn how to defeat the Mongols in the Imperial Age? TL;DR: These are the units that could be used in late game against Mongols. 10 villager builds house and lures boar. Otherwise, their navy is fair. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. Opinion and thoughts on . The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. The Mongols also have access to powerful siege weapons. Mangudai have a train time of 21 seconds. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. Yep, that's also my opinion. r/aoe2 - OH MY GOD THE MONGOLS STRATEGY DISCUSSION IS COMING RUN FOR It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . Privacy Policy. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. Please do not think I hate Mongols. Dont be too harsh on me if I made a mistake. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. The same goes for the rest of siege Unique Units. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Most of the citys 100,000 inhabitants were murdered. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. Age of Empires II: The Age of Kings/Walkthrough - StrategyWiki The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. I tried it for the last couple age of empires 2 hd persian strategy of days and winning rate was very low at around 40% with broker cedar finance. I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. So, what could each of the civs do against that? As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D A true Labour of love. What is so great about it? Monks will have a limited use. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. They do everything. Their speed and fast fire rate make them very versatile compared to other unique units. Well leave these also apart and start considering the scout line. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. Welcome to the AoE2 Strategy Center. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Most of them are weak to Siege and some of them are not cost effective. 11 and 12 villager chop wood. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. These civilizations include Turks, Spanish, Portuguese and Khmer for example. They are also the only civilization that lacks all Imperial economy technologies. allbest igliomia3n: ame32 emulator download windows 10 AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. AboutPressCopyrightContact. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game.
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